Thứ Sáu, 25 tháng 11, 2016

D/D/D CAC Support Cards by NEWMOON

D/D/D Horor King Sentinel
Fiend/Fusion/Effect/Level 4/DARK
ATK 1800/DEF 2200


2 "D/D" non-Pendulum Monsters
You can target 1 face-up "D/D" monster on your side of the field: destroy it, and if you do, Special Summon 1 "D/D" monster from your hand or Deck with the same Level as that monster. You can only use this effect of "D/D/D Horor King Sentinel" once per turn.



D\D/D Knight King Health Ledger
Fiend/Fusion/Effect/Level 5/DARK
ATK 2550/DEF 0


1 "D/D" non-Pendulum Monster + 1 "D/D" Pendulum Monster
This card can make up to 2 attacks on monster during each Battle Phase. All another "D/D" monsters you control gain 500 ATK and DEF during the damage calculation only. If you control another "D/D/D" monster, this card can attack your opponent directly, but all another battle damage your opponent took this turn is halve.


Dark Contract with the Altar

(Continuous Spell Card)


During your Main Phase: You can send 2 "D/D" and/or "Dark Contract" cards from your hand and/or Deck to the Graveyard, then you can shuffle up to 2 banished "D/D" card into the Deck. You can only use this effect of "Dark Contract with the Altar" once per turn. Once per turn, during your Standby Phase: Take 2000 damage.

Dark Contract with the Hell 
(Continuous Trap Card)


During either player's Main Phase: You can Special Summon 1 "D/D" monster in your Graveyard or face-up from your Extra Deck, but its ATK and DEF become 0, and its effects are negated. You can only use this effect of "Dark Contract with the Hell" once per turn. Once per turn, during your Standby Phase: Take 2000 damage.


Dark Contract with the Pact
(Continuous Trap Card)


You can target 1 other face-up "D/D" or "Dark Contract" card from your side of the field; send it to the Graveyard, and if you do, negate the effects of 1 face-up monster on the field untill the end of this turn. You can only use this effect of "Dark Contract with the Pact" once per turn. All Fiend-Type monsters you control cannot be targeted or destroyed by card effect during your opponent's turn only. Once per turn, during your Standby Phase: Take 2000 damage.

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